Privacy
Last set down 2 October 2026
Short version: there are no accounts, no cookies, no analytics and no advertising anywhere in Bramblewick. What we keep is the tale you are playing. The table itself is released six hours after anybody touches it; two things outlive it, and both are set out below: a copy of a free tale where the players asked for one to be kept, and a receipt of every chapter holding numbers and not a word of the story.
Who is responsible
Özge Kıter, sole proprietor, Türkiye. For anything on this page, write to hello@oks.design.
There is no account
You never sign in. We ask for no password, no address and no date of birth. For a free table we do not know who you are and cannot connect one sitting to another. A paid chapter is different: buying one ties your table's code to a transaction at Paddle, and Paddle holds the address you paid with. That thread is how a refund can be answered at all, and it is the only one between a table and a person.
What we keep while a table stands
- The name you type at the door — whatever you choose to call yourself.
- Your wanderer: their name, calling, belongings and what happens to them.
- The tale itself — the map, the threads, and the lines said at the table.
- The table's code, and a seat token so the same browser can come back to its chair.
This is held in a database run by Supabase, in the European Union (Ireland).
What leaves the machine
To answer as the Keeper, we send the state of your table and the recent lines of play to Anthropic, the company that makes the Claude model. That includes what players have typed at the table. It is sent to generate the next beat of the story and for no other purpose, and Anthropic does not use it to train models.
If you would rather nothing of your play reached a model at all, the You keep the tale hall is exactly that: one of you runs the game, no model is woken, and nothing leaves.
Payment is handled entirely by Paddle, who are the seller. Card details never reach us — we are told only that a table was paid for.
What stays on your own machine
Bramblewick uses your browser's local storage — not cookies — to remember a handful of things, all of them on your device and none of them sent anywhere:
bramblewick-ledger-v1— the tale you are playing.bramblewick-table-v1— which table you walked to, so the game knows where you sat.bramblewick-device— a random mark so this browser recognises its own wanderers.bramblewick-seat-…— the token for your chair at a table.bramblewick-voice-v1— whether reading aloud is on, and which voice.bramblewick-sound-v1— whether the music plays, and how loud.bramblewick-turns-v1— whether you asked the Keeper to roll your turns over for you.bramblewick-oracle-v1— only if you play alone against your own model: the address and key you typed. It stays in your browser and we never see it.
For the life of the tab only, your browser also keeps the private answers the Keeper gives to a
question beginning with ?, so they survive a reload. They go when the tab does.
Clearing your browser's site data clears all of it. If you were mid-chapter, you will need your table code to walk back in.
Reading aloud, and speaking
Dictation runs inside your browser. The speech model is downloaded to your machine and your voice is transcribed there. No audio is ever sent to us or to anyone else. Reading aloud uses your own device's voice.
No tracking, and we mean none
There is no Google Analytics, no advertising pixel, no third-party tracker and no cookie banner — because there is nothing to consent to. We do not profile you, we do not build an audience, and we sell nothing about you to anybody.
Our host (Vercel) and our database (Supabase) keep ordinary server logs, including IP addresses, for security and to keep the service running. That is their standard operation, not something we read.
While the game is being tested
The tables are free at the moment because the game is still being tested, and a free table is not free of purpose: the tale played at it is kept, so it can be read afterwards to see what the Keeper did well and badly and make the next chapter better. That is the whole of the reason, and it is why you are asked to agree to it at the door rather than told about it here.
What is kept is the tale itself: the Keeper's narration, what the party said and did, the throws, the realm and the chapter's end. Not your name beyond what you typed when you sat down, and nothing about your machine. If you would rather it were not kept, do not tick the line, and write to us if you have already played and changed your mind.
This ends when the tables stop being free. A chapter somebody has paid for is theirs, and is read only if they ask us to look at it.
Where it is kept, and for how long. The table itself is released six hours after anybody last touched it, as it always was. Before that happens, a copy of the tale is taken and set aside: the realm, who played, the turns and the minutes, and every line said at the table. It is kept until the testing is over, and then deleted with the rest. Only a tale somebody ticked for is copied, and never a chapter that was paid for.
How long it is kept
- A table nobody has touched for six hours is released, and its tale, its players and every line said at it are deleted from it. During the free testing period a copy is set aside first, where the people at the table agreed to that; see above.
- A table handed back deliberately is cleared at once, the same way.
- A record of the purchase itself is kept by Paddle, and by us in the form required by Turkish tax law.
- A receipt of the chapter outlives the table, for every chapter and not only the free ones: its code, how many turns it played, how long it ran, how often the Keeper failed, and which payment it belongs to. Not one word of what was said. We keep it because our refunds policy promises to look at whether a chapter actually happened, and somebody writing to us a week later deserves that answer as much as somebody who asked at the time.
The ledger saved to your own machine stays until you clear it.
Your rights
If you are in the EU, the UK or Türkiye you have the right to ask what is held about you, to have it corrected, and to have it erased. In practice this is simple here: send us your table code at hello@oks.design and we will remove the sitting, any copy of the tale that was kept, and the chapter's receipt. Leaving a table alone for six hours releases the table itself, but a kept tale and a receipt outlive that, so if you want those gone you have to say so. Ask, and they go.
Children
Bramblewick is not meant for children under 16 without a parent or guardian. We do not knowingly keep anything from one.
Changes
If this page changes, the date at the top changes with it.