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Terms of Use

Last set down 2 October 2026

Bramblewick is a storytelling game played in a browser. These are the terms on which its tables are taken. They are written to be read, not to be got past.

Who runs it

Bramblewick is operated by Özge Kıter, a sole proprietor registered in Türkiye. You can reach a person at hello@oks.design.

Who sells it

Chapters are sold by Paddle.com Market Limited (company number 8172165, 30 Old Bailey, London EC4M 7AU, United Kingdom) as merchant of record and authorised reseller. Paddle is the seller on your receipt and handles payment, invoicing and sales tax. Paddle's own buyer terms apply to the purchase itself. Bramblewick never sees or stores your card details.

What a table is

There are two halls. In A Keeper is waiting, an AI Keeper runs the game for you, and a table is taken for one chapter:

In You keep the tale, one of you runs the game yourselves. Those tables are free and always have been.

The clock is the table's, not the world's: it stops whenever you step away, for as long as you need, so an evening broken off on Tuesday can be finished on Friday. Near the end the Keeper looks for a good place to set the tale down rather than stopping you mid-sentence. When the chapter closes you keep the ledger, and you can carry it to a new table as the next chapter.

A chapter starts straight away

When you pay for a table, you are asking for your chapter to start straight away. Because of that, once it has started you can't get a refund just for changing your mind, which you could normally do for 14 days after buying something online.

That is the only thing you give up. If the chapter doesn't work (the Keeper never answers, or the table never opens) you get your money back, and if you paid but never started, you get it back too. The refund policy has the details.

The code is the way in

There are no accounts and no passwords here. When you take a table you are given a code, and that code is the only way back to it — for you and for the friends you send it to. It stays good for the whole chapter, including after a browser closes or a connection drops.

Keep it somewhere. Lose the code for a free table and we cannot find it for you, because nothing connects it to you. For a paid one we usually can: buying it ties the code to your receipt at Paddle, so write to us from the address you paid with.

The Keeper is a machine

In the paid hall the Keeper is a large language model (Claude, made by Anthropic). It invents the story as you play. It can misread what you wrote, contradict itself, forget a detail, or answer slowly. It is not a person, it is not giving you advice of any kind, and nothing it says is a statement of fact about the world. If it fails badly enough that your chapter did not happen, see the refund policy.

What you write is yours

The tale you tell, the wanderers you make and the words you type remain yours. We claim no ownership of them. We store them only to run the game, and only for as long as the privacy policy describes.

What we ask of you

We may end a sitting that breaks these, and in a bad enough case refuse further service.

What we don't promise

Bramblewick is a small thing made by one person. We don't promise it will be available without interruption, that the model will always answer, or that a tale will be preserved for ever. Tables are released after six hours untouched, as the privacy policy sets out. Free tables in the other hall are offered as they are.

Nothing here limits any right you have as a consumer that cannot be limited by agreement.

Changes

If these terms change, the date at the top changes with them. A chapter already bought is governed by the terms in force when you bought it.

Law

These terms are governed by the law of Türkiye. If you are a consumer in the EU, the UK or elsewhere, you keep the protections of your own country's law, and this does not take them away.


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